Thursday, September 13, 2012

Respect My Authority!: Authorship and Video Games


 

                According to Roland Barthes’s “The Death of the Author”, video games are created by an author, in that the author is the field in which all paths within the work are unified. Whereas the player is on the other end of the spectrum playing through the game with no knowledge of the many options to choose, how to reach the goal of the game, or what messages are intended by the author; they are simply deciding what choices to make within the parameters of the author.

                For a staff to be considered the author of a game, they must have complete control and influence over the meaning derived from the game; as such, must control the gamer to sit in front of their TV for endless hours at the will of the team of ‘authors’ who gave birth to the product. Whether a gamer has fun or not, they have purchased the product and (unless they quit the game) are at the will of the authors throughout the play experience.

                However, games like ‘LittleBigPlanet’ can be defined as not being an authored work; because the gamer has the ability to choose environment, protagonist, antagonist, tangible objects, what to create etc. The game’s message, meaning, and goals are not inlaid within the game’s structure by an author; on the contrary, they are juxtaposed within the gamer for the individual or group of individuals to determine and derive their own comprehension of the game as text. The only authoritative power within these games are the limitations of their mechanics, the rest is up to us, the gamers.

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