Wednesday, September 12, 2012

One play games and the fun mechanic

Final Draft
(Revised)


The One Play games were quite aggravating to play, because my right directional key goot stuck during my playthrough of 'You Only Live Once' causig me to run into two enemies, in which case I hit refresh and upon loading, moved to a cutscene of my death as the maain character.Then I opened the game in a new browser and it loaded at the start, however my framerate was somewhere arround 1fps and I was unable to play. With that being said, I considered the One Chance game not 'fun' but engaging and challenging, as well as thought-provoking and decision-based. I enjoyed trying various methods to save the world but was unsuccessful. The 'art' game came off as a pretentious, cynical game with no options, no chance for fun, dull setting and drab death everywhere. The only 'art' in this game was the graphic design which was half-ass at best. The dynamic of fun in video games has been essential to my purchases as a consumer and until reading the article 'Fun is a Four Letter Word' I had not considered the length to which games can and should be extended too and explored within a realm as well as within the gamer themself. If the gaming market opened up to dynamic, multi-faceted games through inlaced messages and mechanics we would see more diversity not only in games but their audience members as well. 

No comments:

Post a Comment