Protagonists
in video games represented as ‘blank-slate’ characters allow for games to
appeal to larger audiences by offering a flat, hero character that enters new
realms, completes quests driven by a narrative that loosely follows the structure
of Joseph Campbell’s Hero’s Journey. These
characters become heroes and have a quest or quests to complete before the game
ends. Two popular examples would be The
Legend of Zelda and Pokemon games series; they each feature a protagonist who
has no definite features from game to game, doesn’t speak at all, and can be
named by the player. The character’s personal narratives seem to be driven by
the story to become heroes and there is nearly the same amount of deviation
possible for both protagonist characters within the quest and the characters
story and what the gamer can or can’t do. Everything is pre-scripted for play,
and (in these examples) driven by well-written narrative in creative
environments, where the player gets to ‘fill-in the blanks’ left by the
developers in creation of the characters. A hero tale that is ambiguous is a relatable one.
Edit 12:07AM This is a rough draft. I did not recieve an e-mail with information regarding this assignment. Just wanted to turn something in by 12, that basically encompasses what I plan to research.
Edit 12:07AM This is a rough draft. I did not recieve an e-mail with information regarding this assignment. Just wanted to turn something in by 12, that basically encompasses what I plan to research.
Andrew,
ReplyDeleteI have yet to get this in my inbox, so I will comment here. You do not state what your thesis is nor do you explain why people should be interested in this paper, e.g. the 'so what?' factor we discussed in class. There is also no title to the abstract.
Your date has been set for your presentation. Please check the class schedule.
Regards,
Ms Bommarito