Sunday, September 30, 2012

Story Value and Male Beauty

Beauty (Re)Discovers the Male Body by Susan Bordo: http://wendtenglish201f10.wikispaces.com/file/view/Wendt.Beauty+(Re)discovers+the+Male+Body1.pdf

Bordo addresses how advertisements in all forms of media not only effect fashion trends, but psychological thought processes regarding the roles of gender, race and culture. These ads not only express a certain perspective on the roles various categories should play, but perpetuate already in place stereotypes. One very interesting reality Bordo highlited was the role within clothing advertisements genders play: "Men act and women appear" (Bordo 191) Men act as they are unconscious of a camera because they are actively engaging in various 'manly' tasks; whereas, women appear on display, enthused by the obvious stares of men and women visible in the commercial or at home watching from their sofas.

“No Redeeming Value” by Extra Credits: http://penny-arcade.com/patv/episode/no-redeeming-value

To begin with, I have never played the God of War series other than a demo of the first game. With that being said, the Extra Credits team presented very valid points that not only concern the series but the whole of video games as works of art. Where the game succeeds in characterizing the protagonist without dialogue, inner thought or backstory; it fails to provide a story with  themes that relate and foreshadow to other themese present in the narrative. If games are to be held in high esteem with the 'fine arts' of literature and theatre, they must have strong narratives that provoke the audience of gamers to think. Art is mereley expression until it is interpreted, and with nothing to express other than rage, hate, and angst with no base; the art never comes to fruition.

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